Choices decide your fate
Your first step in the game will be to pick a Warband from classic Warbands (Reikland Mercenaries, the ninja like rat specie of the Skaven clan Eshin, the corrupted Cult of the Possessed and the all-female warband of the Sisters of Sigmar). Then, configuring your Warband by selecting a mix of classes and attributes will allow you to tweak it to whatever play-style you choose. You could maybe need a band specialized in range combat, melee combat or have a balanced strategy!
More than the choice of every unit composing your roster, the choice of the warband itself will be decisive. Each warband has got their own strengths and weaknesses, so do not underestimate the importance of getting prepared before you get through the streets of Mordheim.
A truly dynamic turn based world to explore and conquer
Unlike many traditional turn-based tactical games, Mordheim features an intuitive initiative ladder, which controls the order by which units will be able to act, depending on their initiative ratio. Turns are not taken in their entirety team by team, so much as through the initiative ladder per unit, dictated by the amount of initiative points each unit have.
Units initiative points are determined in part by the unit type, how you configure them (weapons, armors and skill points investments...) and are affected by certain stances they can take on the battlefield. For instance, a swiftly configured Skaven will have the initiative ratio required to get a head start on the initiative ladder, to the detriment of their strength, or toughness.
The initiative ladder system allows you to strategically alter yours and your opponents’ position on the ladder using one of many skills, such as changing your stance, or tossing out a dirty trick.
In Mordheim, your units are not fixed to a grid. Take control of your units to explore the map, searching for Wyrdstones and enemies, with more freedom than any tactical game out there.